DNA Elite Ark PvPvE Server Settings and Rules

Information about the Island server.
Prophet DNA
Site Admin
Posts: 111
Joined: Sat Feb 06, 2016 7:26 pm
Ark Name: Prophet DNA
Tribe: The Caretaker

DNA Elite Ark PvPvE Server Settings and Rules

Postby Prophet DNA » Wed Feb 10, 2016 8:31 pm

Server Gamertag: DNA Elite Ark
Xbox Club: DNA Elite
Game Mode: PvPvE (Strong emphasis on Environment!)
Map: The Center
Server Times: 24/7
Server Location: NA Northern California Bay Area PST/PDT time zone.

Admins
Prophet - GT: ProphetDNA (Host)
- GT: Boerseun117 (Server Event Specialist)
- GT: BrenZ0 (Server Economy Specialist)
- GT: Mulchrazy (Enforcer/Bounty Hunter)
- GT: BabyYoda01 (Enforcer/Bounty Hunter)

DNA Elite Ark Store: Click Here

General
Difficulty Level: 1.0
XP Multiplier - 6.0
Taming Speed - 6.0
Dino Harvesting Damage - 3.2
Harvest Amount - 6.0
Notify Player Left: [x]
Notify Player Joined: [x]
Enable Crosshair: [x]
Disable Friendly Fire: [x]
Show Map Player Location: [x]
Maximum Difficulty: [x]

Advanced
PvE Allow Tribe War: [x]
PvE Allow Tribe War Cancel: [x]
Allow Cave Building Pve: [x]
Allow Flyer Carry PvE: [x]
Allow Anyone Baby Imprint Cuddle: [x]
Lay Egg Interval - 0.5
Mating Interval - 0.5
Egg Hatch Speed - 6.0
Baby Mature Speed - 6.0
Baby Food Consumption Speed - 0.5
Harvest Health 0.5
Resource Respawn Period - 0.7

Player Stats Per Level
Weight - 3.0

Rules/Information: Not reading or understanding the rules is no excuse. If you don't understand them speak with an admin. If you choose not to read them. Not our problem.

Authorized Users
Only authorized users are allowed to play on the server. You must be on the friends list of the server to play. Any gamertags not authorized will be banned. Contact the servers host (ProphetDNA) before accessing the server.

Raiding
In order to perform any raids on this server you must pay to raid. Here is the list of items your tribe must pay before being allowed to raid. If any tribe is caught raiding without paying this bounty first they will be banned and wiped off the map.

Salt: 100
Megladon Tooth: 32
Tyrannosaurus Arm: 32
Argentavis Talon: 32
Sauropod Vertebra: 16
Artifact Of The Hunter: 1
Artifact Of The Pack: 1
Artifact Of The Massive: 1

Once these items have been collected contact the admin Prophet for trade instructions. Once Prophet has collected the items your tribe must wait until given the okay before your tribe will be allowed to raid. As soon as your tribe has been given the okay to raid the only rules to raiding is no killing of passive tames and you are not allowed to wipe the tribe base off the map.

The tribe being raided will only be told that the bounty has been paid. Not who or when this raid will happen. Offline raiding is allowed so I suggest once your tribe has been given warning you keep an eye out... passive tames are not allowed to be killed and your base can not be wiped off the map.

Blocking Artifacts
You can not block the access of any artifacts. If found doing this you will be banned.

Admin Logging
If you haven't noticed yet Admin Logging is not activated. I (host) allow the admins full reign on the server. The admins here use there powers to help promote a strong PvE environment. Enforcers are in charge of making sure that the server rules are enforced and griefers are handled appropriately. They have full reign to use their powers are they see fit. If you are uncomfortable with any of this I suggest you do not join this server.

Griefing
No spamming pillars of foundations to claim areas. If anyone is found doing this we will destroy all tribe structures.
No kitting animals into pens just to kill dinos. Unless you are participating in an authorized raid. This will also activate the no killing of passive tames too.
No harassment... this can be numerous things. From picking someone up repeatedly and dropping them from a high altitude or parking a bunch of dinos in front of their door. This is at the discretion of the admins.

Stealing
I don't know why I got to bring this up. Admins can not be babysitters. This is still a PvP server. Make sure your bins are protected and pin locked. If you kept your doors unlocked and someone can just walk right on in and open your bins to take stuff... well that is not being raided. If someone has to break a door down and then destroy your storage bin to get to your stuff... well that is being raided and if it wasn't authorized let us know.

Blue Ob Sanctuary (Safe Zone)
1. This is a safe zone. No violence of any kind is authorized.
2. You are allowed to stay and build a small base with in the metal behemoth gates until you reach level 30. After that you will be evicted.
TJMcA68

Re: Server Settings

Postby TJMcA68 » Sun Feb 14, 2016 5:31 pm

Hey Prophet, just wondering what the difficulty level is set to on the server. Sorry if I overlooked it, but I didn't see it on the list. Thanks
Prophet DNA
Site Admin
Posts: 111
Joined: Sat Feb 06, 2016 7:26 pm
Ark Name: Prophet DNA
Tribe: The Caretaker

Re: Server Settings

Postby Prophet DNA » Sun Feb 14, 2016 5:58 pm

TJMcA68 wrote:Hey Prophet, just wondering what the difficulty level is set to on the server. Sorry if I overlooked it, but I didn't see it on the list. Thanks


Currently it is at .2 and we have been talking about upping that. Other than dinos spawning at a higher level what else happens?
TJMcA68

Re: Server Settings

Postby TJMcA68 » Sun Feb 14, 2016 7:20 pm

Prophet DNA wrote:
TJMcA68 wrote:Hey Prophet, just wondering what the difficulty level is set to on the server. Sorry if I overlooked it, but I didn't see it on the list. Thanks


Currently it is at .2 and we have been talking about upping that. Other than dinos spawning at a higher level what else happens?


To my understanding that's really the only difference. The benefit would be higher level tames that could reach better max stats such as carry weight, speed, etc. One other thing that may be worth a mention is that you wouldn't have to worry about everything suddenly being high level. It's a gradual change once you adjust the difficulty. Existing dinos on the island remain and only as they're killed off and replaced by new spawns will you start seeing higher level dinos.
BiochemGinger
Posts: 7
Joined: Thu Feb 11, 2016 6:00 am
Ark Name: Jerry
Tribe: The Family

Re: Server Settings

Postby BiochemGinger » Tue Feb 16, 2016 3:04 pm

I would love a difficulty increase on the server. Everything seems so squishy when you reach a high level.
Prophet DNA
Site Admin
Posts: 111
Joined: Sat Feb 06, 2016 7:26 pm
Ark Name: Prophet DNA
Tribe: The Caretaker

Re: Server Settings

Postby Prophet DNA » Tue Feb 16, 2016 9:00 pm

BiochemGinger wrote:I would love a difficulty increase on the server. Everything seems so squishy when you reach a high level.


Already done... went from a .2 to a .5. Captain already spotted a wild level 52 Carno yesterday...
BiochemGinger
Posts: 7
Joined: Thu Feb 11, 2016 6:00 am
Ark Name: Jerry
Tribe: The Family

Re: Server Settings

Postby BiochemGinger » Sat Feb 27, 2016 8:00 am

At this point I think everyone would be good at a difficulty of 1. Most people on the server are a pretty high level and have a good part of the tech tree unlocked. But that's just my two cents.

Edit: Fixed a typo.
Prophet DNA
Site Admin
Posts: 111
Joined: Sat Feb 06, 2016 7:26 pm
Ark Name: Prophet DNA
Tribe: The Caretaker

Re: Server Settings

Postby Prophet DNA » Sat Feb 27, 2016 4:46 pm

BiochemGinger wrote:At this point I think everyone would be good at a difficulty of 1. Most people on the server are a pretty high level and have a good part of the tech tree unlocked. But that's just my two cents.

Edit: Fixed a typo.


Right now I am messing around with the taming times so I am gonna hold off on that...
Prophet DNA
Site Admin
Posts: 111
Joined: Sat Feb 06, 2016 7:26 pm
Ark Name: Prophet DNA
Tribe: The Caretaker

Re: Server Settings

Postby Prophet DNA » Tue Mar 08, 2016 8:21 pm

Just gonna post this here for myself... alot of new server settings and I am trying to figure out what they all do...

<<General>>
Dino Damage - The higher the number the higher the damage from dinos.
Player Damage - The higher the number the higher the damage from players.
Structure Damage - The higher the number the more damage structures deal.
Player Resistance - The LOWER the number the MORE resistance a player has.
Dino Resistance - The LOWER the number the MORE resistance a dino has.
Structure Resistance - The LOWER the number the MORE resistance a structure has,
XP Multiplier - The higher the number the more experience a player receives.
Taming Speed - The higher the number the faster the taming speed.
Structure DMG Repair Cooldown - The higher the number the longer you have to wait before repairing a structure. !
Dino Turret Damage - The higher the number the more damage dino's take from turrets. !
Dino Harvesting Damage - Higher number means less hits for dino's to harvest.
Harvest Amount - The higher the number the higher amount of material gain per resource.
Player Character Water/Food/Stamina Drain - The LOWER the number the SLOWER the drain.
Dino Character Water/Food/Stamina Drain - The LOWER the number the SLOWER the drain.
Player/Dino Character Health Recovery - The higher the number the faster health recovers.
Player Harvesting Damage - Higher number means less hits per resource which means more material per hit.
<<Rules>>
Auto PvE Timer - The time before the server automatically becomes PvE.
Auto PvE Use System time - When using timer, counter will start from midnight according to your xbox.
Auto PvE Start Time - The time when PvE automatically begins. Starts from midnight.
Auto PvE Stop Time - The time when PvE automatically stops. Starts from midnight.
PvE Allow Tribe War - Allows tribes to have wars even while PvE is enabled. Tribes must have "Allow Tribe Warfare" setting enabled.
PvE Allow Tribe War Cancel - Tribes can cancel a war at anytime they see fit. !
Disable PvE Gamma - Disables the allowance of gamma change. !
Allow Cave Building PvE - Allows players to build in front of caves on PvE servers.
Allow Flyer Carry PvE - Allows players to pick up dinos/players with flyers that are not tamed/tribe members.
Disable Structure/Dino Decay PvE - Enabling will no longer automatically destroy structures/dinos after a certain period of time in which the owner has not logged on.
PvE Structure/Dino Decay Period - Period of time in which the setting above will kick in if not enabled. The higher the number the longer the decay period. !
PvP Zone Structure Damage - Higher number means structures within caves or cave entrances will take more damage.
Increase PvP Respawn Interval - Enabling will allow for setting changes in repeat deaths from PvP.
Inc PvP Respawn Interval Check Period - The time in which repeat deaths will still count towards a higher respawn timer. !
Inc PvP Respawn Interval Multiplier - The higher the number the longer respawn timers for each death within the "Check Period" interval.
Inc PvP Respawn Interval Base - The base amount of time for one death from PvP. Each death after within the "Check Period" will use the "Multiplier" setting above.
<<World>>
Day Cycle Speed - The higher the number the faster one day will cycle.
Day/Night Time Speed - The higher the number the shorter the day/night time will be.
Spoiling Time - The higher the number the longer the spoil time.
Item/Corpse Decomposition Time - The higher the number the longer it takes for thrown/corpse items to decay.
No Resource Radius - Players - The higher the number the greater the distance for resources to respawn from players.
No Resource Radius - Structures - The higher the number the greater the distance for resources to respawn from structures.
Crop Growth Speed - The higher the number the faster crops will grow.
Crop Decay Speed - The lower the number the longer it takes for crops to decay with no fertilizer.
Poop Interval - The higher the number the longer it takes between poops.
Lay Egg Interval - The lower the number the faster eggs will lay.
Mating Interval - The lower the number means shorter times between mating.
Egg Hatch Speed - The higher the number the faster an egg will incubate and hatch.
Baby Mature Speed - The higher the number the faster a baby will mature.
Baby Food Consumption Speed - The lower the number the slower a baby will drain its food.
Harvest Health - Lower number means less hits per resource for material gain which will also give more resources per hit.
Resources Respawn Period - Lower number means resources will respawn faster.
<<Stats>>
Most of these are pretty straight forward.
Wild Dinos Stats Per Level - Higher numbers mean higher stats for each level a WILD dino has.
Tamed Dinos Stats Per Level - Higher numbers mean higher stats for each level a TAMED dino has.
Tamed Dinos Add Per Level - Higher numbers mean each level up will add more stats when selected for that specific stat. Meaning if you increase Health in this section, each time you select health when a dino levels it will add more the higher the number you choose.
Tamed Dinos Stats Affinity - The higher the number the higher affinity for that stat. Meaning the stat will increase the higher the number you choose.
<<More>>
Player/Dino Max Experience Points - Haven't seen a change to anything when I have input different amounts. Not sure if this is bugged or what. !
Allow Custom Recipes - Enabling will allow custom recipes. Using a note in a cooking pot will allow you to create your own recipe.
Flyer Platform Unaligned Basing - Allows you to build outside the normal alignments of a platform saddle/raft.
Only Allow Specified Engrams - Enabling will allow you to choose which engrams players can learn. !
Player Stats Per Level - The higher the number the more stats you will receive in that category per level up.
! means it is untested or may be different than what i had explained
If I missed anything or have wrong information in any section please let me know. I did my best of explaining to my knowledge. Have fun everyone!
Prophet DNA
Site Admin
Posts: 111
Joined: Sat Feb 06, 2016 7:26 pm
Ark Name: Prophet DNA
Tribe: The Caretaker

Re: Server Settings

Postby Prophet DNA » Tue Mar 08, 2016 8:28 pm

Things I have changed today for testing...

Tribal War enabled
Tribal War cancel enabled
Spoiling time from 1.0 to 2.8
Egg Hatch 1.0 to 3.1
Baby Mature Speed 1.0 to 3.1
Baby Food Consumption Speed 1.0 to 0.7
Mating Interval from 1.0 to 0.7

BTW forgot to let everyone know a couple days back I went ahead and set the difficultly all the way up to 1.0 so you should start seeing more max dynos here soon... the more you kill the higher these guys are gonna get... happy hunting!

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